\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r726395 = x;
double r726396 = y;
double r726397 = z;
double r726398 = t;
double r726399 = r726397 * r726398;
double r726400 = r726396 - r726399;
double r726401 = r726395 / r726400;
return r726401;
}
double f(double x, double y, double z, double t) {
double r726402 = x;
double r726403 = y;
double r726404 = z;
double r726405 = t;
double r726406 = r726404 * r726405;
double r726407 = r726403 - r726406;
double r726408 = r726402 / r726407;
return r726408;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.9 |
|---|---|
| Target | 1.8 |
| Herbie | 2.9 |
Initial program 2.9
Final simplification2.9
herbie shell --seed 2020065
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))