1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - t\right) \cdot \left(y - z\right)}double f(double x, double y, double z, double t) {
double r281040 = 1.0;
double r281041 = x;
double r281042 = y;
double r281043 = z;
double r281044 = r281042 - r281043;
double r281045 = t;
double r281046 = r281042 - r281045;
double r281047 = r281044 * r281046;
double r281048 = r281041 / r281047;
double r281049 = r281040 - r281048;
return r281049;
}
double f(double x, double y, double z, double t) {
double r281050 = 1.0;
double r281051 = x;
double r281052 = y;
double r281053 = t;
double r281054 = r281052 - r281053;
double r281055 = z;
double r281056 = r281052 - r281055;
double r281057 = r281054 * r281056;
double r281058 = r281051 / r281057;
double r281059 = r281050 - r281058;
return r281059;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
rmApplied *-commutative0.7
Final simplification0.7
herbie shell --seed 2020064 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))