x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r190731 = x;
double r190732 = y;
double r190733 = 4.0;
double r190734 = r190732 * r190733;
double r190735 = z;
double r190736 = r190734 * r190735;
double r190737 = r190731 - r190736;
return r190737;
}
double f(double x, double y, double z) {
double r190738 = x;
double r190739 = y;
double r190740 = 4.0;
double r190741 = r190739 * r190740;
double r190742 = z;
double r190743 = r190741 * r190742;
double r190744 = r190738 - r190743;
return r190744;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020064 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))