x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r189743 = x;
double r189744 = y;
double r189745 = r189744 - r189743;
double r189746 = z;
double r189747 = r189745 * r189746;
double r189748 = r189743 + r189747;
return r189748;
}
double f(double x, double y, double z) {
double r189749 = z;
double r189750 = y;
double r189751 = x;
double r189752 = r189750 - r189751;
double r189753 = fma(r189749, r189752, r189751);
return r189753;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020064 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))