x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r184413 = x;
double r184414 = y;
double r184415 = r184414 * r184414;
double r184416 = r184413 - r184415;
return r184416;
}
double f(double x, double y) {
double r184417 = x;
double r184418 = y;
double r184419 = r184418 * r184418;
double r184420 = r184417 - r184419;
return r184420;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020064 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))