x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r116710 = x;
double r116711 = y;
double r116712 = r116710 * r116711;
double r116713 = z;
double r116714 = t;
double r116715 = r116713 * r116714;
double r116716 = r116712 + r116715;
return r116716;
}
double f(double x, double y, double z, double t) {
double r116717 = x;
double r116718 = y;
double r116719 = r116717 * r116718;
double r116720 = z;
double r116721 = t;
double r116722 = r116720 * r116721;
double r116723 = r116719 + r116722;
return r116723;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020064 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))