x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r131279 = x;
double r131280 = y;
double r131281 = r131279 * r131280;
double r131282 = z;
double r131283 = t;
double r131284 = r131282 * r131283;
double r131285 = r131281 - r131284;
return r131285;
}
double f(double x, double y, double z, double t) {
double r131286 = x;
double r131287 = y;
double r131288 = r131286 * r131287;
double r131289 = z;
double r131290 = t;
double r131291 = r131289 * r131290;
double r131292 = r131288 - r131291;
return r131292;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020064 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))