x + y \cdot \left(z + x\right)
\mathsf{fma}\left(y, z, \mathsf{fma}\left(y, x, x\right)\right)double f(double x, double y, double z) {
double r116522 = x;
double r116523 = y;
double r116524 = z;
double r116525 = r116524 + r116522;
double r116526 = r116523 * r116525;
double r116527 = r116522 + r116526;
return r116527;
}
double f(double x, double y, double z) {
double r116528 = y;
double r116529 = z;
double r116530 = x;
double r116531 = fma(r116528, r116530, r116530);
double r116532 = fma(r116528, r116529, r116531);
return r116532;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020064 +o rules:numerics
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))