\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\mathsf{fma}\left(4, \frac{x}{z}, -\mathsf{fma}\left(4, \frac{y}{z}, 2\right)\right)double f(double x, double y, double z) {
double r887342 = 4.0;
double r887343 = x;
double r887344 = y;
double r887345 = r887343 - r887344;
double r887346 = z;
double r887347 = 0.5;
double r887348 = r887346 * r887347;
double r887349 = r887345 - r887348;
double r887350 = r887342 * r887349;
double r887351 = r887350 / r887346;
return r887351;
}
double f(double x, double y, double z) {
double r887352 = 4.0;
double r887353 = x;
double r887354 = z;
double r887355 = r887353 / r887354;
double r887356 = y;
double r887357 = r887356 / r887354;
double r887358 = 2.0;
double r887359 = fma(r887352, r887357, r887358);
double r887360 = -r887359;
double r887361 = fma(r887352, r887355, r887360);
return r887361;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
Simplified0.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020064 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))