\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r849426 = x;
double r849427 = y;
double r849428 = r849426 * r849427;
double r849429 = z;
double r849430 = t;
double r849431 = r849429 * r849430;
double r849432 = r849428 - r849431;
double r849433 = a;
double r849434 = r849432 / r849433;
return r849434;
}
double f(double x, double y, double z, double t, double a) {
double r849435 = x;
double r849436 = y;
double r849437 = r849435 * r849436;
double r849438 = z;
double r849439 = t;
double r849440 = r849438 * r849439;
double r849441 = r849437 - r849440;
double r849442 = a;
double r849443 = r849441 / r849442;
return r849443;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.6 |
|---|---|
| Target | 6.0 |
| Herbie | 7.6 |
Initial program 7.6
Final simplification7.6
herbie shell --seed 2020064 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))