\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, 60 \cdot \frac{x - y}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r874723 = 60.0;
double r874724 = x;
double r874725 = y;
double r874726 = r874724 - r874725;
double r874727 = r874723 * r874726;
double r874728 = z;
double r874729 = t;
double r874730 = r874728 - r874729;
double r874731 = r874727 / r874730;
double r874732 = a;
double r874733 = 120.0;
double r874734 = r874732 * r874733;
double r874735 = r874731 + r874734;
return r874735;
}
double f(double x, double y, double z, double t, double a) {
double r874736 = 120.0;
double r874737 = a;
double r874738 = 60.0;
double r874739 = x;
double r874740 = y;
double r874741 = r874739 - r874740;
double r874742 = z;
double r874743 = t;
double r874744 = r874742 - r874743;
double r874745 = r874741 / r874744;
double r874746 = r874738 * r874745;
double r874747 = fma(r874736, r874737, r874746);
return r874747;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.4
Simplified0.4
rmApplied *-un-lft-identity0.4
Applied times-frac0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020064 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))