x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r715242 = x;
double r715243 = y;
double r715244 = z;
double r715245 = r715243 * r715244;
double r715246 = r715242 - r715245;
return r715246;
}
double f(double x, double y, double z) {
double r715247 = x;
double r715248 = y;
double r715249 = z;
double r715250 = r715248 * r715249;
double r715251 = r715247 - r715250;
return r715251;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020064 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))