2 \cdot \left(x \cdot x + x \cdot y\right)
2 \cdot \left(x \cdot x + x \cdot y\right)
double f(double x, double y) {
double r492311 = 2.0;
double r492312 = x;
double r492313 = r492312 * r492312;
double r492314 = y;
double r492315 = r492312 * r492314;
double r492316 = r492313 + r492315;
double r492317 = r492311 * r492316;
return r492317;
}
double f(double x, double y) {
double r492318 = 2.0;
double r492319 = x;
double r492320 = r492319 * r492319;
double r492321 = y;
double r492322 = r492319 * r492321;
double r492323 = r492320 + r492322;
double r492324 = r492318 * r492323;
return r492324;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020064 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2) (+ x y))
(* 2 (+ (* x x) (* x y))))