\frac{x - y}{\left(x \cdot 2\right) \cdot y}0.5 \cdot \left(\frac{1}{y} - \frac{1}{x}\right)double f(double x, double y) {
double r473778 = x;
double r473779 = y;
double r473780 = r473778 - r473779;
double r473781 = 2.0;
double r473782 = r473778 * r473781;
double r473783 = r473782 * r473779;
double r473784 = r473780 / r473783;
return r473784;
}
double f(double x, double y) {
double r473785 = 0.5;
double r473786 = 1.0;
double r473787 = y;
double r473788 = r473786 / r473787;
double r473789 = x;
double r473790 = r473786 / r473789;
double r473791 = r473788 - r473790;
double r473792 = r473785 * r473791;
return r473792;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.4 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.4
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020064 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))