\frac{x + y}{\left(x \cdot 2\right) \cdot y}\mathsf{fma}\left(0.5, \frac{1}{y}, 0.5 \cdot \frac{1}{x}\right)double f(double x, double y) {
double r490454 = x;
double r490455 = y;
double r490456 = r490454 + r490455;
double r490457 = 2.0;
double r490458 = r490454 * r490457;
double r490459 = r490458 * r490455;
double r490460 = r490456 / r490459;
return r490460;
}
double f(double x, double y) {
double r490461 = 0.5;
double r490462 = 1.0;
double r490463 = y;
double r490464 = r490462 / r490463;
double r490465 = x;
double r490466 = r490462 / r490465;
double r490467 = r490461 * r490466;
double r490468 = fma(r490461, r490464, r490467);
return r490468;
}




Bits error versus x




Bits error versus y
| Original | 15.4 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.4
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020064 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))