\left(\left(x \cdot y - y \cdot z\right) - y \cdot y\right) + y \cdot y
y \cdot \left(x - z\right)
double f(double x, double y, double z) {
double r478246 = x;
double r478247 = y;
double r478248 = r478246 * r478247;
double r478249 = z;
double r478250 = r478247 * r478249;
double r478251 = r478248 - r478250;
double r478252 = r478247 * r478247;
double r478253 = r478251 - r478252;
double r478254 = r478253 + r478252;
return r478254;
}
double f(double x, double y, double z) {
double r478255 = y;
double r478256 = x;
double r478257 = z;
double r478258 = r478256 - r478257;
double r478259 = r478255 * r478258;
return r478259;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 17.8 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 17.8
Simplified0.0
Final simplification0.0
herbie shell --seed 2020064 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (- x z) y)
(+ (- (- (* x y) (* y z)) (* y y)) (* y y)))