\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\mathsf{fma}\left(y, x - z, 0\right)double f(double x, double y, double z) {
double r501748 = x;
double r501749 = y;
double r501750 = r501748 * r501749;
double r501751 = r501749 * r501749;
double r501752 = r501750 + r501751;
double r501753 = z;
double r501754 = r501749 * r501753;
double r501755 = r501752 - r501754;
double r501756 = r501755 - r501751;
return r501756;
}
double f(double x, double y, double z) {
double r501757 = y;
double r501758 = x;
double r501759 = z;
double r501760 = r501758 - r501759;
double r501761 = 0.0;
double r501762 = fma(r501757, r501760, r501761);
return r501762;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 17.8 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 17.8
Simplified0.0
Final simplification0.0
herbie shell --seed 2020064 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))