x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}x - \frac{y}{\frac{2 \cdot z - \frac{t}{\sqrt[3]{z} \cdot \sqrt[3]{z}} \cdot \frac{y}{\sqrt[3]{z}}}{2}}double f(double x, double y, double z, double t) {
double r440696 = x;
double r440697 = y;
double r440698 = 2.0;
double r440699 = r440697 * r440698;
double r440700 = z;
double r440701 = r440699 * r440700;
double r440702 = r440700 * r440698;
double r440703 = r440702 * r440700;
double r440704 = t;
double r440705 = r440697 * r440704;
double r440706 = r440703 - r440705;
double r440707 = r440701 / r440706;
double r440708 = r440696 - r440707;
return r440708;
}
double f(double x, double y, double z, double t) {
double r440709 = x;
double r440710 = y;
double r440711 = 2.0;
double r440712 = z;
double r440713 = r440711 * r440712;
double r440714 = t;
double r440715 = cbrt(r440712);
double r440716 = r440715 * r440715;
double r440717 = r440714 / r440716;
double r440718 = r440710 / r440715;
double r440719 = r440717 * r440718;
double r440720 = r440713 - r440719;
double r440721 = r440720 / r440711;
double r440722 = r440710 / r440721;
double r440723 = r440709 - r440722;
return r440723;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 11.6 |
|---|---|
| Target | 0.1 |
| Herbie | 1.4 |
Initial program 11.6
rmApplied associate-/l*6.6
rmApplied associate-/l*6.6
Simplified2.7
rmApplied add-cube-cbrt2.8
Applied times-frac1.4
Final simplification1.4
herbie shell --seed 2020064 +o rules:numerics
(FPCore (x y z t)
:name "Numeric.AD.Rank1.Halley:findZero from ad-4.2.4"
:precision binary64
:herbie-target
(- x (/ 1 (- (/ z y) (/ (/ t 2) z))))
(- x (/ (* (* y 2) z) (- (* (* z 2) z) (* y t)))))