1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y}, 4 - 4 \cdot \frac{z}{y}\right)double f(double x, double y, double z) {
double r266832 = 1.0;
double r266833 = 4.0;
double r266834 = x;
double r266835 = y;
double r266836 = 0.75;
double r266837 = r266835 * r266836;
double r266838 = r266834 + r266837;
double r266839 = z;
double r266840 = r266838 - r266839;
double r266841 = r266833 * r266840;
double r266842 = r266841 / r266835;
double r266843 = r266832 + r266842;
return r266843;
}
double f(double x, double y, double z) {
double r266844 = 4.0;
double r266845 = x;
double r266846 = y;
double r266847 = r266845 / r266846;
double r266848 = z;
double r266849 = r266848 / r266846;
double r266850 = r266844 * r266849;
double r266851 = r266844 - r266850;
double r266852 = fma(r266844, r266847, r266851);
return r266852;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020064 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))