x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r235401 = x;
double r235402 = y;
double r235403 = 4.0;
double r235404 = r235402 * r235403;
double r235405 = z;
double r235406 = r235404 * r235405;
double r235407 = r235401 - r235406;
return r235407;
}
double f(double x, double y, double z) {
double r235408 = x;
double r235409 = y;
double r235410 = 4.0;
double r235411 = r235409 * r235410;
double r235412 = z;
double r235413 = r235411 * r235412;
double r235414 = r235408 - r235413;
return r235414;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020064
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))