x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r196608 = x;
double r196609 = r196608 * r196608;
double r196610 = y;
double r196611 = 4.0;
double r196612 = r196610 * r196611;
double r196613 = z;
double r196614 = r196612 * r196613;
double r196615 = r196609 - r196614;
return r196615;
}
double f(double x, double y, double z) {
double r196616 = x;
double r196617 = r196616 * r196616;
double r196618 = y;
double r196619 = 4.0;
double r196620 = r196618 * r196619;
double r196621 = z;
double r196622 = r196620 * r196621;
double r196623 = r196617 - r196622;
return r196623;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020064
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))