x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r190565 = x;
double r190566 = y;
double r190567 = r190566 * r190566;
double r190568 = r190565 - r190567;
return r190568;
}
double f(double x, double y) {
double r190569 = x;
double r190570 = y;
double r190571 = r190570 * r190570;
double r190572 = r190569 - r190571;
return r190572;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020064
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))