x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r141668 = x;
double r141669 = y;
double r141670 = r141668 * r141669;
double r141671 = z;
double r141672 = t;
double r141673 = r141671 * r141672;
double r141674 = r141670 + r141673;
return r141674;
}
double f(double x, double y, double z, double t) {
double r141675 = x;
double r141676 = y;
double r141677 = r141675 * r141676;
double r141678 = z;
double r141679 = t;
double r141680 = r141678 * r141679;
double r141681 = r141677 + r141680;
return r141681;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020064
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))