\left(x \cdot y + z \cdot t\right) + a \cdot b
\left(x \cdot y + z \cdot t\right) + a \cdot b
double f(double x, double y, double z, double t, double a, double b) {
double r107867 = x;
double r107868 = y;
double r107869 = r107867 * r107868;
double r107870 = z;
double r107871 = t;
double r107872 = r107870 * r107871;
double r107873 = r107869 + r107872;
double r107874 = a;
double r107875 = b;
double r107876 = r107874 * r107875;
double r107877 = r107873 + r107876;
return r107877;
}
double f(double x, double y, double z, double t, double a, double b) {
double r107878 = x;
double r107879 = y;
double r107880 = r107878 * r107879;
double r107881 = z;
double r107882 = t;
double r107883 = r107881 * r107882;
double r107884 = r107880 + r107883;
double r107885 = a;
double r107886 = b;
double r107887 = r107885 * r107886;
double r107888 = r107884 + r107887;
return r107888;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020064
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))