x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r94798 = x;
double r94799 = y;
double r94800 = r94798 * r94799;
double r94801 = z;
double r94802 = t;
double r94803 = r94801 * r94802;
double r94804 = r94800 - r94803;
return r94804;
}
double f(double x, double y, double z, double t) {
double r94805 = x;
double r94806 = y;
double r94807 = r94805 * r94806;
double r94808 = z;
double r94809 = t;
double r94810 = r94808 * r94809;
double r94811 = r94807 - r94810;
return r94811;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020064
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))