\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r818848 = x;
double r818849 = y;
double r818850 = r818848 * r818849;
double r818851 = z;
double r818852 = t;
double r818853 = r818851 * r818852;
double r818854 = r818850 - r818853;
double r818855 = a;
double r818856 = r818854 / r818855;
return r818856;
}
double f(double x, double y, double z, double t, double a) {
double r818857 = x;
double r818858 = y;
double r818859 = r818857 * r818858;
double r818860 = z;
double r818861 = t;
double r818862 = r818860 * r818861;
double r818863 = r818859 - r818862;
double r818864 = a;
double r818865 = r818863 / r818864;
return r818865;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.6 |
|---|---|
| Target | 6.0 |
| Herbie | 7.6 |
Initial program 7.6
Final simplification7.6
herbie shell --seed 2020064
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))