\frac{x + y}{\left(x \cdot 2\right) \cdot y}0.5 \cdot \left(\frac{1}{y} + \frac{1}{x}\right)double f(double x, double y) {
double r463076 = x;
double r463077 = y;
double r463078 = r463076 + r463077;
double r463079 = 2.0;
double r463080 = r463076 * r463079;
double r463081 = r463080 * r463077;
double r463082 = r463078 / r463081;
return r463082;
}
double f(double x, double y) {
double r463083 = 0.5;
double r463084 = 1.0;
double r463085 = y;
double r463086 = r463084 / r463085;
double r463087 = x;
double r463088 = r463084 / r463087;
double r463089 = r463086 + r463088;
double r463090 = r463083 * r463089;
return r463090;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.4 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.4
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020064
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))