1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\left(4 \cdot \frac{x}{y} + 2\right) - 4 \cdot \frac{z}{y}double f(double x, double y, double z) {
double r300128 = 1.0;
double r300129 = 4.0;
double r300130 = x;
double r300131 = y;
double r300132 = 0.25;
double r300133 = r300131 * r300132;
double r300134 = r300130 + r300133;
double r300135 = z;
double r300136 = r300134 - r300135;
double r300137 = r300129 * r300136;
double r300138 = r300137 / r300131;
double r300139 = r300128 + r300138;
return r300139;
}
double f(double x, double y, double z) {
double r300140 = 4.0;
double r300141 = x;
double r300142 = y;
double r300143 = r300141 / r300142;
double r300144 = r300140 * r300143;
double r300145 = 2.0;
double r300146 = r300144 + r300145;
double r300147 = z;
double r300148 = r300147 / r300142;
double r300149 = r300140 * r300148;
double r300150 = r300146 - r300149;
return r300150;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Taylor expanded around 0 0.0
Final simplification0.0
herbie shell --seed 2020064
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))