x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r207362 = x;
double r207363 = 2.0;
double r207364 = r207362 * r207363;
double r207365 = y;
double r207366 = r207364 - r207365;
return r207366;
}
double f(double x, double y) {
double r207367 = x;
double r207368 = 2.0;
double r207369 = r207367 * r207368;
double r207370 = y;
double r207371 = r207369 - r207370;
return r207371;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))