x \cdot \left(1 - y \cdot z\right)
x \cdot \left(1 - y \cdot z\right)
double f(double x, double y, double z) {
double r301161 = x;
double r301162 = 1.0;
double r301163 = y;
double r301164 = z;
double r301165 = r301163 * r301164;
double r301166 = r301162 - r301165;
double r301167 = r301161 * r301166;
return r301167;
}
double f(double x, double y, double z) {
double r301168 = x;
double r301169 = 1.0;
double r301170 = y;
double r301171 = z;
double r301172 = r301170 * r301171;
double r301173 = r301169 - r301172;
double r301174 = r301168 * r301173;
return r301174;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 3.2
Final simplification3.2
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1 (* y z))))