\left(\frac{x}{2} + y \cdot x\right) + z\mathsf{fma}\left(x, y, z\right) + \frac{x}{2}double f(double x, double y, double z) {
double r207099 = x;
double r207100 = 2.0;
double r207101 = r207099 / r207100;
double r207102 = y;
double r207103 = r207102 * r207099;
double r207104 = r207101 + r207103;
double r207105 = z;
double r207106 = r207104 + r207105;
return r207106;
}
double f(double x, double y, double z) {
double r207107 = x;
double r207108 = y;
double r207109 = z;
double r207110 = fma(r207107, r207108, r207109);
double r207111 = 2.0;
double r207112 = r207107 / r207111;
double r207113 = r207110 + r207112;
return r207113;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2) (* y x)) z))