x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r199926 = x;
double r199927 = y;
double r199928 = 4.0;
double r199929 = r199927 * r199928;
double r199930 = z;
double r199931 = r199929 * r199930;
double r199932 = r199926 - r199931;
return r199932;
}
double f(double x, double y, double z) {
double r199933 = x;
double r199934 = y;
double r199935 = 4.0;
double r199936 = r199934 * r199935;
double r199937 = z;
double r199938 = r199936 * r199937;
double r199939 = r199933 - r199938;
return r199939;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))