x \cdot \cos y - z \cdot \sin y
\left(x \cdot {\left(e^{\log \left({\left(\cos y\right)}^{2}\right)}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y} - z \cdot \sin ydouble f(double x, double y, double z) {
double r160330 = x;
double r160331 = y;
double r160332 = cos(r160331);
double r160333 = r160330 * r160332;
double r160334 = z;
double r160335 = sin(r160331);
double r160336 = r160334 * r160335;
double r160337 = r160333 - r160336;
return r160337;
}
double f(double x, double y, double z) {
double r160338 = x;
double r160339 = y;
double r160340 = cos(r160339);
double r160341 = 2.0;
double r160342 = pow(r160340, r160341);
double r160343 = log(r160342);
double r160344 = exp(r160343);
double r160345 = 0.3333333333333333;
double r160346 = pow(r160344, r160345);
double r160347 = r160338 * r160346;
double r160348 = cbrt(r160340);
double r160349 = r160347 * r160348;
double r160350 = z;
double r160351 = sin(r160339);
double r160352 = r160350 * r160351;
double r160353 = r160349 - r160352;
return r160353;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.1
Applied pow1/316.1
Applied pow-prod-down0.2
Simplified0.2
rmApplied add-exp-log16.1
Applied pow-exp16.1
Simplified0.2
Final simplification0.2
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))