x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r181608 = x;
double r181609 = r181608 * r181608;
double r181610 = y;
double r181611 = 4.0;
double r181612 = r181610 * r181611;
double r181613 = z;
double r181614 = r181612 * r181613;
double r181615 = r181609 - r181614;
return r181615;
}
double f(double x, double y, double z) {
double r181616 = x;
double r181617 = y;
double r181618 = 4.0;
double r181619 = r181617 * r181618;
double r181620 = z;
double r181621 = r181619 * r181620;
double r181622 = -r181621;
double r181623 = fma(r181616, r181616, r181622);
return r181623;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
rmApplied fma-neg0.1
Final simplification0.1
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))