Average Error: 0.0 → 0.3
Time: 4.8s
Precision: 64
\[\left(x + \cos y\right) - z \cdot \sin y\]
\[\left(x + \cos y\right) - \left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \left(\sqrt[3]{z} \cdot \sin y\right)\]
\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - \left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \left(\sqrt[3]{z} \cdot \sin y\right)
double f(double x, double y, double z) {
        double r176717 = x;
        double r176718 = y;
        double r176719 = cos(r176718);
        double r176720 = r176717 + r176719;
        double r176721 = z;
        double r176722 = sin(r176718);
        double r176723 = r176721 * r176722;
        double r176724 = r176720 - r176723;
        return r176724;
}

double f(double x, double y, double z) {
        double r176725 = x;
        double r176726 = y;
        double r176727 = cos(r176726);
        double r176728 = r176725 + r176727;
        double r176729 = z;
        double r176730 = cbrt(r176729);
        double r176731 = r176730 * r176730;
        double r176732 = sin(r176726);
        double r176733 = r176730 * r176732;
        double r176734 = r176731 * r176733;
        double r176735 = r176728 - r176734;
        return r176735;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.0

    \[\left(x + \cos y\right) - z \cdot \sin y\]
  2. Using strategy rm
  3. Applied add-cube-cbrt0.3

    \[\leadsto \left(x + \cos y\right) - \color{blue}{\left(\left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \sqrt[3]{z}\right)} \cdot \sin y\]
  4. Applied associate-*l*0.3

    \[\leadsto \left(x + \cos y\right) - \color{blue}{\left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \left(\sqrt[3]{z} \cdot \sin y\right)}\]
  5. Final simplification0.3

    \[\leadsto \left(x + \cos y\right) - \left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \left(\sqrt[3]{z} \cdot \sin y\right)\]

Reproduce

herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z)
  :name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
  :precision binary64
  (- (+ x (cos y)) (* z (sin y))))