\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - \left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \left(\sqrt[3]{z} \cdot \sin y\right)double f(double x, double y, double z) {
double r176717 = x;
double r176718 = y;
double r176719 = cos(r176718);
double r176720 = r176717 + r176719;
double r176721 = z;
double r176722 = sin(r176718);
double r176723 = r176721 * r176722;
double r176724 = r176720 - r176723;
return r176724;
}
double f(double x, double y, double z) {
double r176725 = x;
double r176726 = y;
double r176727 = cos(r176726);
double r176728 = r176725 + r176727;
double r176729 = z;
double r176730 = cbrt(r176729);
double r176731 = r176730 * r176730;
double r176732 = sin(r176726);
double r176733 = r176730 * r176732;
double r176734 = r176731 * r176733;
double r176735 = r176728 - r176734;
return r176735;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
rmApplied add-cube-cbrt0.3
Applied associate-*l*0.3
Final simplification0.3
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))