\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + z \cdot \cos y
double f(double x, double y, double z) {
double r141859 = x;
double r141860 = y;
double r141861 = sin(r141860);
double r141862 = r141859 + r141861;
double r141863 = z;
double r141864 = cos(r141860);
double r141865 = r141863 * r141864;
double r141866 = r141862 + r141865;
return r141866;
}
double f(double x, double y, double z) {
double r141867 = x;
double r141868 = y;
double r141869 = sin(r141868);
double r141870 = r141867 + r141869;
double r141871 = z;
double r141872 = cos(r141868);
double r141873 = r141871 * r141872;
double r141874 = r141870 + r141873;
return r141874;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))