x \cdot y + z \cdot t
\mathsf{fma}\left(t, z, x \cdot y\right)double f(double x, double y, double z, double t) {
double r102472 = x;
double r102473 = y;
double r102474 = r102472 * r102473;
double r102475 = z;
double r102476 = t;
double r102477 = r102475 * r102476;
double r102478 = r102474 + r102477;
return r102478;
}
double f(double x, double y, double z, double t) {
double r102479 = t;
double r102480 = z;
double r102481 = x;
double r102482 = y;
double r102483 = r102481 * r102482;
double r102484 = fma(r102479, r102480, r102483);
return r102484;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Taylor expanded around inf 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))