\left(x \cdot y + z \cdot t\right) + a \cdot b
\mathsf{fma}\left(b, a, \mathsf{fma}\left(x, y, z \cdot t\right)\right)double f(double x, double y, double z, double t, double a, double b) {
double r143087 = x;
double r143088 = y;
double r143089 = r143087 * r143088;
double r143090 = z;
double r143091 = t;
double r143092 = r143090 * r143091;
double r143093 = r143089 + r143092;
double r143094 = a;
double r143095 = b;
double r143096 = r143094 * r143095;
double r143097 = r143093 + r143096;
return r143097;
}
double f(double x, double y, double z, double t, double a, double b) {
double r143098 = b;
double r143099 = a;
double r143100 = x;
double r143101 = y;
double r143102 = z;
double r143103 = t;
double r143104 = r143102 * r143103;
double r143105 = fma(r143100, r143101, r143104);
double r143106 = fma(r143098, r143099, r143105);
return r143106;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))