x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r170123 = x;
double r170124 = y;
double r170125 = r170123 * r170124;
double r170126 = z;
double r170127 = t;
double r170128 = r170126 * r170127;
double r170129 = r170125 - r170128;
return r170129;
}
double f(double x, double y, double z, double t) {
double r170130 = x;
double r170131 = y;
double r170132 = r170130 * r170131;
double r170133 = z;
double r170134 = t;
double r170135 = r170133 * r170134;
double r170136 = r170132 - r170135;
return r170136;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))