\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}\left(\mathsf{hypot}\left(1 \cdot \mathsf{hypot}\left(x, y\right), z\right) \cdot \sqrt{\sqrt{\frac{1}{3}}}\right) \cdot \sqrt{\sqrt{\frac{1}{3}}}double f(double x, double y, double z) {
double r793821 = x;
double r793822 = r793821 * r793821;
double r793823 = y;
double r793824 = r793823 * r793823;
double r793825 = r793822 + r793824;
double r793826 = z;
double r793827 = r793826 * r793826;
double r793828 = r793825 + r793827;
double r793829 = 3.0;
double r793830 = r793828 / r793829;
double r793831 = sqrt(r793830);
return r793831;
}
double f(double x, double y, double z) {
double r793832 = 1.0;
double r793833 = x;
double r793834 = y;
double r793835 = hypot(r793833, r793834);
double r793836 = r793832 * r793835;
double r793837 = z;
double r793838 = hypot(r793836, r793837);
double r793839 = 3.0;
double r793840 = r793832 / r793839;
double r793841 = sqrt(r793840);
double r793842 = sqrt(r793841);
double r793843 = r793838 * r793842;
double r793844 = r793843 * r793842;
return r793844;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 38.0 |
|---|---|
| Target | 26.0 |
| Herbie | 0.3 |
Initial program 38.0
rmApplied div-inv38.0
Applied sqrt-prod38.1
rmApplied add-sqr-sqrt38.1
Applied hypot-def29.0
rmApplied *-un-lft-identity29.0
Applied sqrt-prod29.0
Simplified29.0
Simplified0.4
rmApplied add-sqr-sqrt0.4
Applied sqrt-prod0.4
Applied associate-*r*0.3
Final simplification0.3
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.Pixel:doubleRmsOfRGB8 from repa-algorithms-3.4.0.1"
:precision binary64
:herbie-target
(if (< z -6.396479394109776e+136) (/ (- z) (sqrt 3)) (if (< z 7.320293694404182e+117) (/ (sqrt (+ (+ (* z z) (* x x)) (* y y))) (sqrt 3)) (* (sqrt 0.3333333333333333) z)))
(sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3)))