\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \frac{60}{\frac{z - t}{x - y}}\right)double f(double x, double y, double z, double t, double a) {
double r859038 = 60.0;
double r859039 = x;
double r859040 = y;
double r859041 = r859039 - r859040;
double r859042 = r859038 * r859041;
double r859043 = z;
double r859044 = t;
double r859045 = r859043 - r859044;
double r859046 = r859042 / r859045;
double r859047 = a;
double r859048 = 120.0;
double r859049 = r859047 * r859048;
double r859050 = r859046 + r859049;
return r859050;
}
double f(double x, double y, double z, double t, double a) {
double r859051 = 120.0;
double r859052 = a;
double r859053 = 60.0;
double r859054 = z;
double r859055 = t;
double r859056 = r859054 - r859055;
double r859057 = x;
double r859058 = y;
double r859059 = r859057 - r859058;
double r859060 = r859056 / r859059;
double r859061 = r859053 / r859060;
double r859062 = fma(r859051, r859052, r859061);
return r859062;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.4
Simplified0.4
rmApplied associate-/l*0.1
Final simplification0.1
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))