x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\mathsf{fma}\left(x, x, \left(y \cdot 4\right) \cdot t + \left(\left(y \cdot 4\right) \cdot z\right) \cdot \left(-z\right)\right)double f(double x, double y, double z, double t) {
double r615403 = x;
double r615404 = r615403 * r615403;
double r615405 = y;
double r615406 = 4.0;
double r615407 = r615405 * r615406;
double r615408 = z;
double r615409 = r615408 * r615408;
double r615410 = t;
double r615411 = r615409 - r615410;
double r615412 = r615407 * r615411;
double r615413 = r615404 - r615412;
return r615413;
}
double f(double x, double y, double z, double t) {
double r615414 = x;
double r615415 = y;
double r615416 = 4.0;
double r615417 = r615415 * r615416;
double r615418 = t;
double r615419 = r615417 * r615418;
double r615420 = z;
double r615421 = r615417 * r615420;
double r615422 = -r615420;
double r615423 = r615421 * r615422;
double r615424 = r615419 + r615423;
double r615425 = fma(r615414, r615414, r615424);
return r615425;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 6.2 |
|---|---|
| Target | 6.2 |
| Herbie | 0.1 |
Initial program 6.2
Simplified6.2
rmApplied sub-neg6.2
Applied distribute-lft-in6.2
rmApplied distribute-rgt-neg-in6.2
Applied associate-*r*0.1
Final simplification0.1
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4 (* y (- (* z z) t))))
(- (* x x) (* (* y 4) (- (* z z) t))))