2 \cdot \left(x \cdot x - x \cdot y\right)
\left(x \cdot \left(x - y\right)\right) \cdot 2
double f(double x, double y) {
double r505933 = 2.0;
double r505934 = x;
double r505935 = r505934 * r505934;
double r505936 = y;
double r505937 = r505934 * r505936;
double r505938 = r505935 - r505937;
double r505939 = r505933 * r505938;
return r505939;
}
double f(double x, double y) {
double r505940 = x;
double r505941 = y;
double r505942 = r505940 - r505941;
double r505943 = r505940 * r505942;
double r505944 = 2.0;
double r505945 = r505943 * r505944;
return r505945;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))