2 \cdot \left(x \cdot x + x \cdot y\right)
\mathsf{fma}\left(x, x, x \cdot y\right) \cdot 2double f(double x, double y) {
double r533358 = 2.0;
double r533359 = x;
double r533360 = r533359 * r533359;
double r533361 = y;
double r533362 = r533359 * r533361;
double r533363 = r533360 + r533362;
double r533364 = r533358 * r533363;
return r533364;
}
double f(double x, double y) {
double r533365 = x;
double r533366 = y;
double r533367 = r533365 * r533366;
double r533368 = fma(r533365, r533365, r533367);
double r533369 = 2.0;
double r533370 = r533368 * r533369;
return r533370;
}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2) (+ x y))
(* 2 (+ (* x x) (* x y))))