\frac{x - y}{\left(x \cdot 2\right) \cdot y}0.5 \cdot \left(\frac{1}{y} - \frac{1}{x}\right)double f(double x, double y) {
double r505198 = x;
double r505199 = y;
double r505200 = r505198 - r505199;
double r505201 = 2.0;
double r505202 = r505198 * r505201;
double r505203 = r505202 * r505199;
double r505204 = r505200 / r505203;
return r505204;
}
double f(double x, double y) {
double r505205 = 0.5;
double r505206 = 1.0;
double r505207 = y;
double r505208 = r505206 / r505207;
double r505209 = x;
double r505210 = r505206 / r505209;
double r505211 = r505208 - r505210;
double r505212 = r505205 * r505211;
return r505212;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))