\frac{x + y}{\left(x \cdot 2\right) \cdot y}\mathsf{fma}\left(0.5, \frac{1}{y}, 0.5 \cdot \frac{1}{x}\right)double f(double x, double y) {
double r533156 = x;
double r533157 = y;
double r533158 = r533156 + r533157;
double r533159 = 2.0;
double r533160 = r533156 * r533159;
double r533161 = r533160 * r533157;
double r533162 = r533158 / r533161;
return r533162;
}
double f(double x, double y) {
double r533163 = 0.5;
double r533164 = 1.0;
double r533165 = y;
double r533166 = r533164 / r533165;
double r533167 = x;
double r533168 = r533164 / r533167;
double r533169 = r533163 * r533168;
double r533170 = fma(r533163, r533166, r533169);
return r533170;
}




Bits error versus x




Bits error versus y
| Original | 15.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))