\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\mathsf{fma}\left(y, x - z, 0\right)double f(double x, double y, double z) {
double r476134 = x;
double r476135 = y;
double r476136 = r476134 * r476135;
double r476137 = r476135 * r476135;
double r476138 = r476136 + r476137;
double r476139 = z;
double r476140 = r476135 * r476139;
double r476141 = r476138 - r476140;
double r476142 = r476141 - r476137;
return r476142;
}
double f(double x, double y, double z) {
double r476143 = y;
double r476144 = x;
double r476145 = z;
double r476146 = r476144 - r476145;
double r476147 = 0.0;
double r476148 = fma(r476143, r476146, r476147);
return r476148;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 17.8 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 17.8
Simplified0.0
Final simplification0.0
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))