\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}\frac{1}{\sqrt{\mathsf{fma}\left(z, z, 1\right)}} \cdot \frac{\frac{1}{x}}{y \cdot \sqrt{\mathsf{fma}\left(z, z, 1\right)}}double f(double x, double y, double z) {
double r260559 = 1.0;
double r260560 = x;
double r260561 = r260559 / r260560;
double r260562 = y;
double r260563 = z;
double r260564 = r260563 * r260563;
double r260565 = r260559 + r260564;
double r260566 = r260562 * r260565;
double r260567 = r260561 / r260566;
return r260567;
}
double f(double x, double y, double z) {
double r260568 = 1.0;
double r260569 = z;
double r260570 = 1.0;
double r260571 = fma(r260569, r260569, r260570);
double r260572 = sqrt(r260571);
double r260573 = r260568 / r260572;
double r260574 = x;
double r260575 = r260570 / r260574;
double r260576 = y;
double r260577 = r260576 * r260572;
double r260578 = r260575 / r260577;
double r260579 = r260573 * r260578;
return r260579;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 6.4 |
|---|---|
| Target | 5.8 |
| Herbie | 6.3 |
Initial program 6.4
Simplified6.4
rmApplied *-un-lft-identity6.4
Applied add-sqr-sqrt6.4
Applied *-un-lft-identity6.4
Applied *-un-lft-identity6.4
Applied times-frac6.4
Applied times-frac6.4
Applied times-frac6.2
Simplified6.2
rmApplied div-inv6.2
Applied associate-/l*6.3
Simplified6.3
Final simplification6.3
herbie shell --seed 2020062 +o rules:numerics
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(if (< (* y (+ 1 (* z z))) #f) (/ (/ 1 y) (* (+ 1 (* z z)) x)) (if (< (* y (+ 1 (* z z))) 8.680743250567252e+305) (/ (/ 1 x) (* (+ 1 (* z z)) y)) (/ (/ 1 y) (* (+ 1 (* z z)) x))))
(/ (/ 1 x) (* y (+ 1 (* z z)))))