x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r171939 = x;
double r171940 = y;
double r171941 = 4.0;
double r171942 = r171940 * r171941;
double r171943 = z;
double r171944 = r171942 * r171943;
double r171945 = r171939 - r171944;
return r171945;
}
double f(double x, double y, double z) {
double r171946 = x;
double r171947 = y;
double r171948 = 4.0;
double r171949 = r171947 * r171948;
double r171950 = z;
double r171951 = r171949 * r171950;
double r171952 = r171946 - r171951;
return r171952;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020062
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))