x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r202680 = x;
double r202681 = y;
double r202682 = r202681 * r202681;
double r202683 = r202680 - r202682;
return r202683;
}
double f(double x, double y) {
double r202684 = x;
double r202685 = y;
double r202686 = r202685 * r202685;
double r202687 = r202684 - r202686;
return r202687;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020062
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))