Average Error: 0.0 → 0.0
Time: 398.0ms
Precision: 64
\[x - y \cdot y\]
\[x - y \cdot y\]
x - y \cdot y
x - y \cdot y
double f(double x, double y) {
        double r202680 = x;
        double r202681 = y;
        double r202682 = r202681 * r202681;
        double r202683 = r202680 - r202682;
        return r202683;
}

double f(double x, double y) {
        double r202684 = x;
        double r202685 = y;
        double r202686 = r202685 * r202685;
        double r202687 = r202684 - r202686;
        return r202687;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.0

    \[x - y \cdot y\]
  2. Final simplification0.0

    \[\leadsto x - y \cdot y\]

Reproduce

herbie shell --seed 2020062 
(FPCore (x y)
  :name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
  :precision binary64
  (- x (* y y)))